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May 13, 2024
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CSCI181G PO - Real-Time Graphics and Game Engine ProgrammingWhen Offered: Spring 2021. Instructor(s): J. Osborn Credit: 1
Digital games and other real-time interactive graphical systems synthesize computer graphics, physical simulation, and artificial intelligence into a cohesive whole. While some technological aspects of an interactive work are particular to that work, others are shared across many such works. In this course students will learn the fundamental techniques of 2D and 3D graphics, collision detection and physics simulation, and agent AI, as well as the software architecture principles to combine these into reusable game “engines.” Letter grade only. Prerequisites: CSCI 062 PO or CSCI 070 HM . CSCI 105 PO and/or CSCI 155 HM suggested, but not required. Satisfies the following General Education Requirement(s), subject to conditions explained in the Degree Requirements section of this Catalog: Area 5
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